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It's a first-person shooter with a strong team aspect, explains Radek Majder, project manager on the game matter-of-factly. There are many different and visually stunning worlds to explore, some based on episodes from the show as well as some new ones.

We've also incorporated the humour and wit of the series combined with a strong story. You'll be able to draw upon the SG-1 team members' special combat abilities or employ them directly when playing that particular character. One very basic example is O'Neill's ability to order the use of the Hand of Light" device to confuse and hurt enemies, thus allowing you to make more interesting gameplay choices.

There are many different types of objectives in each mission, continues Majder. We have several types including a Foothold' situation at Stargate Command, where the base is overrun and you have to retake it. Others involve infiltrating one of Anubis's bases, and then of course we have the Haaken see below. Making missions challenging and new is an ongoing task for us.

Frankly the thought of being able to walk around the SGC Stargate Command , push the buttons on the dial-up console while saying "seventh chevron encoded. I'm a fan. Guilty as charged, your honour. This next section is going to describe the plot of the game as much as Perception has revealed at least and detail the various fanboy features included to keep raving maniacs like myself happy. Those of you with a more well-adjusted outlook on their television viewing habits might want to skip ahead.

The Alliance is set just before the penultimate episode of season eight "Threads' , following the attack of the Replicators on the Goa'uld. It's a storyline that fans of the show will love, but if you're completely new to Stargate, you'll be able to pick it up and follow along.

One of the most important factors for Stargate fans, certainly one of the elements that's made the show the huge international success that it is, is the extremely high level of plotting and scripting. Perception is acutely aware of this and to that end has been working closely with the show's cast and crew to get the attention to detail spot on. We're also in contact with the team who produce the show and often seek their input on the worlds we're creating. They've always got some great behind-the-scenes info for us.

We've had complete access to the cast, crew, sets and so on, which has proven invaluable. To that end. Michael Shanks. Amanda Tapping and Christopher Judge - which should definitely help to retain some of the essential flavour and style of the series. Says Majder. We're very mindful of the humour of the show and, with the help of the TV writers, we've made every effort to make it as close to the show as a game will allow. We see this as a key element of Stargate. Having odd Stargate freaks working on the game helps too!

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